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    • - Art Portfolio Autumn 2022
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Tag Archives: Animation

Home/Posts Tagged: Animation

Assignment 2 Log – Intro to 3D Animation [Part 3]

27NovemberseveralfightersGame Design & DevelopmentAnimation, Obligatory Waste of Time, Paper 2

Final Level: After taking a break i ended up messing with the lighting of the scene as well as generating a few new textures and materials for it here is what i have now. I rather liked the effect of Glow on the light texture. As you can see i’ve applied a beige concrete texture

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Assignment 2 Log – Intro to 3D Animation [Part 2]

25NovemberseveralfightersGame Design & DevelopmentAnimation, Obligatory Waste of Time, Paper 2

TEXTURES! So this is a Generic Metal texture i threw together in GIMP, with certain tinted sections for tinted bits of the rocket. Here i’ve overlayed UV shells planar projected from the front of the model onto their corresponding colour zone, there’s also the UVs of the ball i inserted into the porthole to give

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Assignment 2 Log – Intro to 3D Animation [Part 1]

25NovemberseveralfightersGame Design & Development, UncategorizedAnimation, modelling, obligitory waste of time

Paper 2 involves me improving on the model that last paper’s model was one, with textures and shtuff. – Here is my modification of the original desing. i’ve added banding around the hull areas, engine bells and ullage motors. And here it is with naccele banding. For some reason WordPress makes things orange… TO BE

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Assignment 1 Log – Intro to 3D Animation [Part 2]

22OctoberseveralfightersUncategorizedAnimation, modelling, obligitory waste of time

Last Time on Assignment 1 Log: i detailed the majority of the modelling process and ran into an issue with file saving. And now the conclusion. After going over to the university’s labs i was relieved to find that saving worked. the lighting i had set up in Arnold didn’t work so well in MentalRay:

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Assignment 1 Log – Intro to 3D Animation [Part 1]

21OctoberseveralfightersUncategorizedAnimation, modelling, obligitory waste of time

Working on the 1st assignment of my Introduction to 3D Animation course and i’m required to write a blog post detailing “key stages in production”, which is usually a problem for me because i tend to neglect screenshotting things as i make them, mainly because there’s no practical reason for doing that and it eats

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