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Severalfighters

The weekly blog of Matthew "Mattihase" Crane

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    • - Art Portfolio Autumn 2022
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Category Archives: Game Design & Development

Home/Archive Category: Game Design & Development
If a cow had a stack of compounding problems to work through they would probably be crudely drawn.

Tools Development and a Kinder Loader (Part 2)

18DecembermattihaseNightjam

Getting Distracted: So, one of the great things about working on a game engine is there’s so many parts of it to work on. The same could be said for gamedev in general in terms of being a fusion of many art forms, but when it comes to raw programming, putting together an engine from

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An Exercise In Learning (to hate) c++ and OpenGL (Part 1)

1DecembermattihaseNightjamc++, gamedev, InsistentCapitalisation, insistentuncapitalisation, nightjam, OpenGL, Programming

How this all happened I wanna make video games. Definitely as a hobby, but just maybe as a job too providing I can actually get hired. It’s because of that second bit that I’ve been working on getting familiar with c++ and OpenGL so I can apply for jobs that involve those, which seem to

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Reasons to Explore

27AprilseveralfightersDawn, Game Design & Development

It’s been a while.

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DLC Quest Game Appreciation Report Supplemental Material

12DecemberseveralfightersGame Design & DevelopmentDLC Quest, University

My research notes (read: list of things to think about and what i thought about them, train of thought) and a more rigid scientific spreadsheet of my data. This page is just a wrapper so that i can harvard reference both of my research docs into my report in one go in case anyone wants

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5e campaign 6: Release 1.0 (1.01 actually)

17JanuaryseveralfightersArrakis Campaign, Game Design & DevelopmentMission Accomplished

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 5: Bells and whistles

17JanuaryseveralfightersArrakis Campaign, Game Design & Development

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 4: Pilot Episode

17JanuaryseveralfightersArrakis Campaign, Game Design & Development

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 3: The Story of the Arrakis Campaign

15JanuaryseveralfightersArrakis Campaign, Game Design & Development

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 2: Plot, On the matter of not losing it.

8DecemberseveralfightersArrakis Campaign, Game Design & Development

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 1: General Setting Notes and Options

29NovemberseveralfightersArrakis Campaign, Game Design & Development, Sibrius RisesCosmosVerse, Creativity and Imagination

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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