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The weekly blog of Matthew "Mattihase" Crane

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Category Archives: Game Design & Development

Home/Archive Category: Game Design & Development

DLC Quest Game Appreciation Report Supplemental Material

12DecemberseveralfightersGame Design & DevelopmentDLC Quest, University

My research notes (read: list of things to think about and what i thought about them, train of thought) and a more rigid scientific spreadsheet of my data. This page is just a wrapper so that i can harvard reference both of my research docs into my report in one go in case anyone wants

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5e campaign 6: Release 1.0 (1.01 actually)

17JanuaryseveralfightersArrakis Campaign, Game Design & DevelopmentMission Accomplished

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 5: Bells and whistles

17JanuaryseveralfightersArrakis Campaign, Game Design & Development

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 4: Pilot Episode

17JanuaryseveralfightersArrakis Campaign, Game Design & Development

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 3: The Story of the Arrakis Campaign

15JanuaryseveralfightersArrakis Campaign, Game Design & Development

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 2: Plot, On the matter of not losing it.

8DecemberseveralfightersArrakis Campaign, Game Design & Development

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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5e campaign 1: General Setting Notes and Options

29NovemberseveralfightersArrakis Campaign, Game Design & Development, Sibrius RisesCosmosVerse, Creativity and Imagination

BRADFORD UNIVERSITY GAMING SOCIETY MEMBERS AVERT YOUR EYES AND NAVIGATE AWAY, THIS IS MATERIAL THAT COULD TURN INTO A CAMPAIGN I RUN AT BUGS.

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Assignment 2 Log – Intro to 3D Animation [Part 3]

27NovemberseveralfightersGame Design & DevelopmentAnimation, Obligatory Waste of Time, Paper 2

Final Level: After taking a break i ended up messing with the lighting of the scene as well as generating a few new textures and materials for it here is what i have now. I rather liked the effect of Glow on the light texture. As you can see i’ve applied a beige concrete texture

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Assignment 2 Log – Intro to 3D Animation [Part 2]

25NovemberseveralfightersGame Design & DevelopmentAnimation, Obligatory Waste of Time, Paper 2

TEXTURES! So this is a Generic Metal texture i threw together in GIMP, with certain tinted sections for tinted bits of the rocket. Here i’ve overlayed UV shells planar projected from the front of the model onto their corresponding colour zone, there’s also the UVs of the ball i inserted into the porthole to give

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Assignment 2 Log – Intro to 3D Animation [Part 1]

25NovemberseveralfightersGame Design & Development, UncategorizedAnimation, modelling, obligitory waste of time

Paper 2 involves me improving on the model that last paper’s model was one, with textures and shtuff. – Here is my modification of the original desing. i’ve added banding around the hull areas, engine bells and ullage motors. And here it is with naccele banding. For some reason WordPress makes things orange… TO BE

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