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The weekly blog of Matthew "Mattihase" Crane

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  • Portfolios
    • - Art Portfolio Autumn 2022
    • - Photography Portfolio Autumn 2022
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Category Archives: Game Design & Development

Home/Archive Category: Game Design & Development

Time to Start Improving my Browser in Godot

14MarchmattihaseGame Design & Development, Uncategorized, Web UrbEx

Welcome back to WebUrbEx my Godot project where you explore the retro internet. Web Browsers: you’re probably using one right now. “The Internet Button”. Mostly Chromium. Whatever you want to think about them, Web Browsers are inherent to how we experience sites on the internet, and because of that the UI of WebUrbEx needs to

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Making a colorful internet in Godot

10FebruarymattihaseGame Design & Development, Uncategorized, Web UrbEx

Welcome back to WebUrbEx my Godot project where you explore the retro internet. One of the hallmarks of old websites is how colourful they are. Be it zany background colours, images, gifs of dancing skeletons, etc. So before releasing WebUrbEx I wanted to get in on at least some of that action. Although quick side

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Making a search engine in Godot

6JanuarymattihaseGame Design & Development, Uncategorized, Web UrbEx

Welcome back to WebUrbEx my Godot project where you explore the retro internet. So I’ve got all of these decidedly unfancy websites but the only way to access them is me manually adding them to the Bookmarks tab at the top. This isn’t particularly scalable, or moddable. Let’s see how we can change that. So

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Making websites in Godot

2Januarymattihase1 CommentGame Design & Development, Uncategorized, Web UrbEx

Welcome back to WebUrbEX my Godot project where you explore the retro internet. If you’ll remember, last time my game looked like this: Well, now it looks like this: I mean… now that I put them side by side, not that impressive a leap. Aesthetically, almost good for web1.0 feels but with some bits of

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Making the Internet in Godot

3OctoberseveralfightersGame Design & Development, Uncategorized, Web UrbEx

Here’s a little project I’ve been working on in Godot. It’s from an idea that have had knocking around in my head for ages but was spurred into throwing together a proof of concept for it by Minijam 168 (which I did not finish in time for) The idea was to create a fake “Web

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PS2 Homebrew and Tyra: First Impressions

23FebruarymattihaseGame Design & Development, reviewsdevelopment, Programming, ps2

I’ve been recently looking into doing some PS2 homebrew. The PS2 was one of the consoles I grew up with so the idea that I could develop games for it sounded interesting and also I have a vague idea for a play script based around 2 characters reconnecting over a video game and if I

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If a cow had a stack of compounding problems to work through they would probably be crudely drawn.

Tools Development and a Kinder Loader (Part 2)

18DecembermattihaseNightjam

Getting Distracted: So, one of the great things about working on a game engine is there’s so many parts of it to work on. The same could be said for gamedev in general in terms of being a fusion of many art forms, but when it comes to raw programming, putting together an engine from

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An Exercise In Learning (to hate) c++ and OpenGL (Part 1)

1DecembermattihaseNightjamc++, gamedev, InsistentCapitalisation, insistentuncapitalisation, nightjam, OpenGL, Programming

How this all happened I wanna make video games. Definitely as a hobby, but just maybe as a job too providing I can actually get hired. It’s because of that second bit that I’ve been working on getting familiar with c++ and OpenGL so I can apply for jobs that involve those, which seem to

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Reasons to Explore

27AprilseveralfightersDawn, Game Design & Development

It’s been a while.

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DLC Quest Game Appreciation Report Supplemental Material

12DecemberseveralfightersGame Design & DevelopmentDLC Quest, University

My research notes (read: list of things to think about and what i thought about them, train of thought) and a more rigid scientific spreadsheet of my data. This page is just a wrapper so that i can harvard reference both of my research docs into my report in one go in case anyone wants

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